I’ve been told this is one of the most important words in the English language, and I think it is. I personally believe that the word “velachery” comes from the Latin verb “velare” which means to flow through, or flow in the direction of. The velachery flood is one of my favorite words for describing how I feel about my life.
This is one of those words that is so simple that you don’t even realize it is so simple. You could just as easily say “I’m overwhelmed by my life.” or you could say “I’m overwhelmed by everything I do.” However you use the word velachery, it just feels right, right to me.
Sometimes the simple things in life are so hard to take. The last time I was on a plane (I was a kid then), I was sitting next to a guy who had been on flight after flight after flight. He was exhausted from the constant motion and didn’t say anything for months. I had this feeling that I could really use a change of scenery, and I figured I was going to take it to him.
You may know Velachery as the new game from the studio that has gone on to make, in my opinion, the best action games of all time. In fact I know it as ‘that game’, and I will admit that I still play it to this day. However, you can’t deny that it is a game that is as much about the way you move your body as it is about the way you play.
I played the game for a long time with many people who told me the game was great, but I just never felt like I was capable of moving my body without thinking about it. It was always like that: I’m stuck in a game, and I don’t have any control over any of the mechanics. I was so used to thinking about it and feeling like I had no control, I never considered the idea of letting go.
A lot of game developers seem to think that games are all about the mechanics and the “gameplay” and forget to include the way we move our bodies, so when we think of that, we are usually looking at something like the game of chess or a video game that is a lot more about the mechanics. In games like the very first Velachery, the movement of the player was all about the mechanics of the game, and the idea of movement was all about the mechanics.
The Velachery is about the way we act. We are like a small robot, we have to move every moment like a human or something. We have to make sure we move like a human. If we have a lot of time, we move for a long while. It’s like that for a lot of games.
I’m not sure how the game actually works. I might be wrong, but I don’t think movement is all about the mechanics. It could be the way we move our bodies is also about the mechanics.
Well, Velachery is a concept. That’s what you have to think about. But the mechanics of movement doesn’t really matter so much. The only thing that matters is the way we are.
The fact is that the majority of our thoughts and actions are on autopilot. Its not like everyone thinks about the game and goes to work on it. Its more like we are just in a virtual world. When our minds get too occupied with the game, we take a little longer to think about it. We have to make sure we are all on autopilot.